So I was taking part in the inaugural Oculus Jam, I was recording my progress on a daily basis and even demoed the project at dubLudo 7! But then my Razer Hydra controller broke, so I stopped working on it as the game was based on using the controllers as an analogue for your hands in the virtual space.
The project used a combination of the Oculus Rift, Microsoft Kinect and Razer Hydra. Rift for head tracking and general VR immersion, Kinect for positional tracking of the body and Razer Hydra for positional tracking of the hands. I could have used the Kinect for the hands but it is far worse at tracking limbs.
Here are the two videos I did manage to make of my progress before the controller was broken: