Game Dev: What I’ve learned so far.

We haven’t covered much in unity yet, just basic creation of objects, physics and texturing. The menu I learned to do myself in about 10 minutes. There is no scripting in this yet, just a box with the mass 1000 times greater than that of the combined mass of the stack of boxes on the ground. It falls and kaboom! Fun with physics =D

Hopefully we will learn some scripting soon as the software is really easy to use and I have a few ideas I’d like to try out already.

Click on through to load the Unity Web Player.

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3DS: First Complex Models

 

//Removed the applet due to Java insecurities\\

 

 

This is what we made on Tuesday the 18th of October, started with a basic cube and edited the mesh from there, applying the mesh smooth towards the end.

 

When I got home I realised it didn’t really look like any plane I knew, so I got to work on something more realistic, I looked at some pictures of an F-15 fighter jet for reference and made the following: