LifeCycle: Tour de Dance is a procedurally generated endless cycler game where the player must avoid traffic and break the record for longest uninterrupted cycle. The player must avoid traffic and other dangerous obstacles as any stopping will cause the record to have to be restarted.
This weeks theme was “Peace” or “Piece”, it was left rather ambiguous…
The object of the game is to prevent unrest from rising. You start off doing this by your presence and staring at groups of people, as the people get more unruly you unlock new tools to put them in their place.
We had a week to make it but in reality I probably only had 8 hours in total to work on it.
There is some basic leaderboard support, players who maintain the peace longer earn higher placing.
A small level to test out the Prototype plugin
I wasn’t aware Prototype didn’t have any support for texturing your level once you’re done. I’m very happy with the lighting though, It’s definitely something I’d like to come back and add to.
Here is the first prototype of our Guard AI. Please give it go and leave feedback either in the game by clicking the GA button or in the comments section here.
Objective: Try not to get seen!
WASD to move
Mouse for camera
Right click to go fullscreen
Next update should include a fully animated character model and significantly better camera control!
Agent||Operator is a game that I am working on along with David O’Neill. It is a Cooperative Stealth/Hacking game inspired by spy movies and TV shows like 24 and Batman Beyond.
Players can control an Agent or an Operator. There can be multiple Agents, who navigate the world in a first person perspective. They must remain hidden and take in their environment as there will be cameras, drones, trip wires and all sorts of clues as to invisible threats. They can use their programmable tagging device to interact with the environment, the players senses and timing is only 50% of what will keep the mission on track, the other half of every Agent, is the Operator.
The Operator plays from a 2D top down perspective. The can navigate the world as if it were a map or blueprint, when an Agent is in range of an entity(cameras, doors, drones, etc), or manages to tag one with the correct preprogrammed functions, the Operator can hack into the entity and take full control of its functions. The Operator can lock doors, take control and view cameras, even completely reschedule a drones waypoint systems.
We are still working on Agent||Operator in a prototypical sense, but we want to keep you informed to the decisions we make along the way. We also bring with us to any events we can show it off and get people opinions of it, so keep an eye out for posts about that!
You can follow our Agent||Operator Facebook Page for more up to date information.